

This is even seen in the League of Legends series with characters like Rumble and Shaco, whose stories - or lack thereof - do not fit into the grand narrative Riot Games has been building up to.

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This can make a game or a TV series feel myopic - only focused on one thing, leaving no room for experimentation. The issue with an omni-canon is that it leaves very little room for “excess weight.” If a story or a character does not fit neatly into that canon or narrative, it is almost completely excised, like heretical writings from a mad monk in the mountains. With the large and eclectic world of League of Legends, the omni-canon acts as a Rube-Goldberg machine - strange shapes and gizmos that do not feel congruent, but all efficiently work together for a singular purpose. Event X happens because of character Y, which will affect the lands of Z. Instead of random events and characters acting independently and possibly in a contradictory way, everything falls into each other. Consistent canon adds a feeling and understanding that each story beat, character, or event serves a greater purpose. We’ve seen it in game franchises like Resident Evil and even in the movies - like the Marvel Cinematic Universe. A large narrative and canon is something that can be very enjoyable. I understand why many players feel dissatisfied with that answer. So if I'm asked 'Is the Ruined King's story real?' the answer is YES! We want to know 'Can I get emotionally invested in this story?' or 'Did this story really happen?' When I get asked this I think about why it matters to ppl. Parker’s response simultaneously claimed that Ruined King was mostly canon, but Riot Forge isn’t fully committed to making in-canon games.ġ/? FAQ: 'Is the Ruined King game's story canon?' His explanation left many unsatisfied, and some were still confused. He later posted his answer to Twitter, as it was clearly a topic many fans of the series were interested in. A question about how the game fits into the canon was brought up, and Rowan Parker, creative director at Riot Forge, answered. To be canon or not to be canon?Īround the time that the Ruined King was released, Riot Forge held an AMA on Reddit to discuss the game. Riot Games and Riot Forge’s stance on the canon of its games shows is that it’s not particularly concerned about an all-encompassing omni-canon, but it wants the story to be about what League of Legendsreally is: Legends of heroes. This has led players to dismiss the events in this game, as they may not fit neatly into the true canon. With the recent release of The Ruined King and Hextech Mayhem, developer Riot Forge seems hesitant to confirm whether these games are specifically canon in League’s story. Now that Runeterra is fully fleshed out and has multiple games encompassed in it, many players are now focusing on what the “true canon” means in this world. In recent years, Riot Games put out multiple games, many that take place in Runeterra - the world in which League of Legends takes place. What started as a simple Multiplayer Online Battle Arena (MOBA) filled with wild and strange characters has formed into a living and breathing world.

The League of Legends brand has evolved immensely over its 11-year life span.
